I’ve been extremely on-off in terms of doing this, as I don’t really feel pressured to work outside of the rarer times when I feel inspired to, but I’d say I’m making at least some kind of progress. I’ve personally been making a handful of unfinished sprite sheets, and also working on some hyper fats / immobiles ( ). And I won’t try to hide that a lot of my own sprites are heavily based off the work of others, namely the half-kaizer project. And just in case I didn’t make it completely clear, I’m 100% fine with anyone making any kind of modification of ‘my’ work here. And even if they look slightly different, I don’t think anyone here will condemn a WG game for having an inconsistent artstyle. That looks impressive! Sadly it’s completely outside of my own experience working with those kinds of tools, but if you think you can make working spritesheets with them I’d say go for it. I think it can get even better if this pixel art shader can be applied. With five minutes of kajiggering, it looks like this: I commissioned a set of male and female models. It’s obviously old outdated version, but it has all the basic functionality you’ll need In regards to the program choice you can also get Photoshop CS2 for free (the page has a link to adobe’s site where you can get it) So keep that in mind if you find any of the sprites I made to look ‘goofy’, or if you’re afraid to give it a shot yourself. It’s very likely that indeed anyone could do better than what I did. I’m a horrible artist, and a complete beginner to spriting. Or you can even change the sprite for just a single facing, for a character that won’t move, or turn around when spoken to.ĮDIT: Short disclaimer. If you’re going the minimalistic route, you can outfit only the still standing sprites for a character that won’t be walking around. Make sure to use a program that supports transparency and layers, like photoshop or the free gimp, and just move clothes over to the fatter versions of the character, and adjust the sprites as needed.Besides, it’s a lot easier to modify something to look right, than to create it from scratch. For the ‘thin’ character, I mostly try to use finished sprite assets, as to save myself time and effort.I googled halfkaizer sprites to find as many resources as possible.Also in order to actually ‘outfit’ the template, here’s the process I went through: I changed to imgur for hosting as suggested, and otherwise I’ll keep posting in hopes that people will be inspired to use my resources or even share their own. I updated the OP with a new weight gain sheet for the half kaizer sprites. (RPG Maker seems to require 96x96 faces, arranged 4x2) I had to screenshot every different expression (8 Total), then arrange them in photoshop and both remove the white background, as well as resize the images to 394x192. However the only process I’ve found to actually put this into RPG Maker is tedious. It makes decent looking faces with a lot of variations for different expressions. It’s fine to leave the bottom half blank.) (This is a 600x340 image, and 4x1 character grid, make sure to reformat it to 4x2, or 600圆80 as it’s what RPGMaker wants. The sprites are decently detailed, which is why I appreciate them more than the standard RPG Maker ones, besides, plagiarism. I’ll try to update this post if sprite more relevant content.įor use with the Half Kaizer template, which seems to be a community project which didn’t quite take off to the degree one could hope. I don’t really have a lot going in terms of resources right now, but I’m debating trying to get into doing some simple spriting myself. A simple thread dedicated to any weight gain related sprites and resources that might be available, but difficult to find, or a place to share different sources for decent gamemaking assets in general.
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